Work

Work
Big documentation is big important. 📖

Mal's Note (9/23/2025): Working on filling this out. My focus for this website has shifted and I am in the process of re-creating my thumbnail and image gallery so that I can display my visual work better.


Ongoing & In Progress

  • (Art Development & Asset Creation) Project "Overworld" (MMO Project)
  • (Non-Profit & Branding Assistance) Whatcom Paranormal (WARPS)
  • (Collaborative Design / Feedback) Nat20 (D.L.) TTRPG
  • (Technical Assistance & Auditing) Whatcom Local Marijuana Dispensary
  • (Collaborative Solutions) MAL+ Open Services (Mal.Plus)

On Hold Until [Q2] 2026

  • (Art & Branding) Nectarbyte Interactive Game Studios Start-Up
  • (3D Printing & Part Replication Service) MAL+ Fabrication Services (Mal.Plus)
  • (Personal Project) Fullfillment Center & Small Shop FOSS Inventory/Audit/Invoice system. (Mal.Plus) (Updating in Q1, 2026)

Recently Completed Work (<5 Years)

  • Recent Design Work (Updating in Q1, 2026)
  • Recent Development Work (Updating in Q1, 2026)
  • Recent Misc. Work (Updating in Q1, 2026)

Past Work (>5 Years)

  • Older Past Design Work (Updating in Q1, 2026)
  • Older Past Development Work (Updating in Q1, 2026)
  • Older Past Misc. Work (Updating in Q1, 2026)

Ancient Work (>15 Years)

  • [Game Dev] Unreal Engine 1999 (Misc.) (Updating in Q1, 2026)
  • [Game Dev] Quake II Server Gametype Development (Misc.)
  • [Game Dev] Unreal Tournament 2004 (Misc.)